![]() Ring of Teleport to the Wizard's Shack One Time If you just need the wizard to be able to send the party to a location, just give them a single use magic item that will teleport them: "Here take this item, it will get you where you need to go" is pretty standard fare in adventure narratives. This is what homebrew magic items are for. You can even scare the players with Bob the wizard saying prior to launch: "Be careful I haven't worked out all the bugs in this spell yet, landing can be a little wiggy". You can even have fun with this by having the spell dump them high in the air and they then have to expend spells or resources to make it to the ground safely. Maybe it does not actually teleport them but fires them into the sky in a ball of energy that streaks to the target location in a matter of hours. Maybe it requires rare, hard-to-find material components that are consumed. Maybe it requires 6 other people with spellcasting abilities and takes ten minutes to cast. Maybe the spell only works from a permanent glyph the NPC has spent months making (A reverse circle of teleportation so to speak). If you're worried about balance, put restrictions on it. From "Bob points a stick at you says a single word and you disappear" to "Bob the wizard and 5 of his apprentices form a circle around you and begin chanting for ten minutes" If your players try to identify the spell and succeed at their arcana check, you can say "Bob the wizard appears to be using a variant of the teleport spell" Whether it is by spell, boon, scroll, magic item, or a ritual requiring twelve apprentice mages and the alignment of the stars. If you need the NPC to be able to teleport the players, they can. in the DMG has guidelines for creating new spells. It is entirely possible, if not expected, that an NPC might know a spell they players don't or has a different version of the spell. NPC's are not restricted to the same spells as players spells for players are created for balance and playability. Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so. Some might yet lie recorded in crumbling spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Uncounted thousands of spells have been created over the course of the multiverse's history, and many of them are long forgotten. Chapter 10, Spellcasting, points out that there are far, far more spells than those listed in the existing books. You can just say the NPC's version of teleport allow them to exclude themselves. Though mentioned specifically as a method of travel to the Outer Planes, there's nothing that specifically prevents a door opening on the infinite cloud-filled realms of Air.NPC's are not restricted to the same spells the players use. ![]() A magical stairwell connecting an infinite number of landings, each with some number of doors. As traveling through the Ethereal with the added step of starting in the Astral Plane and finding your way to the Ethereal from there via a color pool. If you know the way, you can navigate from one plane to another, though certain routes take longer than others (and are quite a bit more dangerous). The elemental planes are all connected to each other and the Elemental Chaos, the ill-defined edge of the infinite planes. Travel from one of the other Inner Planes.Ethereal Curtains in the Deep Ethereal allow you to move to the border regions of the Plane of Air, and you can use various methods to get from the border regions to the plane proper. Other items can be created to do the trick, though anyone who could make such an item already has the ability to travel using methods 1-3. A cubic gate can get you there, as well as a well of many worlds. in older editions), you'd find these in spots that were thematically important for the plane in question, so in the midst of a tornado or permanent thunderstorm would be "good" places to look. The Air Node in Princes of the Apocalypse is one such example, if you're okay with hanging out with a Prince of Elemental Evil. The most straightforward would be using wish to travel. Most of these will be mimicking one of the first two options, so they can be lumped together. For the party that doesn't feel like spending all day traveling. Always a popular option, if you're a mid-level planar traveler and have access to the requisite components.
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